Pengembangan Media Origami Mufrodat Berbasis Model Team Games Tournament (TGT) untuk Meningkatkan Motivasi Belajar Bahasa Arab Siswa Kelas VI MI Matholi’ul Falah Nambi
Keywords:
Origami Mufrodat, Team Games Tournament, Learning MotivationAbstract
The purpose of this study is to formulate Origami Mufrodat learning materials incorporating the Team Games Tournament (TGT) model to strengthen students' drive for Arabic language acquisition in grade VI at MI Matholi'ul Falah Nambi. This study utilized a Research and Development (R&D) methodology based on the ADDIE framework, which includes analysis, design, development, implementation, and evaluation phases. The data collection process utilized observation, questionnaires, interviews, and documentation. The evidence suggests that the formulated Origami Mufrodat media is valid, practical, and effective. The effectiveness analysis obtained 87%, labeled as very effective, whereas the feasibility testing through teachers' and students' feedback obtained 86%, labeled as very feasible. The integration of origami-based media with the TGT model successfully created an interactive, enjoyable, and collaborative learning environment that enhanced students’ intrinsic and extrinsic motivation. Therefore, Origami Mufrodat media incorporating the TGT model constitutes a fitting alternative learning approach for Arabic language pedagogy at the Madrasah Ibtidaiyah educational level.
References
Fitrianah, R. D. (2018). Pengaruh Metode Pembelajaran Dan Motivasi Belajar Terhadap Hasil Belajar Siswa Pada Mata Pelajaran Bahasa Arab Siswa Kelas XI SMAM 1 Kota Bengkulu. Al-Bahtsu, 3(1), 20181–20193.
Hairunisa, A., & Abdurahman, M. (2024). Penggunaan Model Pembelajaran Teams Games Tournament Berbantuan Media Kartu Domino dalam Pembelajaran Mufradāt. Jurnal Pendidikan Dan Pembelajaran Indonesia (JPPI), 4(3), 904–918. https://doi.org/10.53299/jppi.v4i3.611
Khadafi, T. M., Rusli, R. K., & Mulyana, M. A. (2025). Ekperimentasi Model Pembelajaran Team Games Tournament melaluo Media Ludo Dalam Peningkatan Maharah Al- Kalam Siswa Kelas Vl DTA Misbahul Falah Ciawi. Jurnal Sosial Humaniora, 3(1). https://ojs.unida.ac.id/al-kaff/article/view/13311%0Ahttps://ojs.unida.ac.id/al-kaff/article/download/13311/6760
Laiya, F. F. S. (2025). Design and Implementation of Gamification-Based Arabic Language Learning Materials through the Quizizz Application to Enhance Students’ Motivation and Interactivity. Albariq: Jurnal Pendidikan Bahasa Arab, 6(1), 111–135. https://doi.org/10.24239/albariq.v6i1.118
Muflihah, I., & Rahmadani, A. (2022). Model Pembelajaran Teams Games Tournaments (Tgt) Dalam Pengusaan Kosa Kata Bahasa Arab. KOLONI: Jurnal Multidisiplin Ilmu, 1(4), 2828–6863.
Syukron Al-Itmam1, Moch. Hasyim Fanirin2, I. S. (2019). Peran Guru dalam Memotivasi Belajar Bahasa Arab Siswa Madrasah Tsanawiyah. Concept and Communication, null(23), 301–316. https://doi.org/10.15797/concom.2019..23.009
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2026 Syafira Nur Fitriani, Roihatul Lailiyah, Ririn Inayatul Mahfudloh, Nur Fatih Ahmad

This work is licensed under a Creative Commons Attribution 4.0 International License.
















